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Zorship
Zor's Battlefortress
Production information
Class

Super Dimension Battlefortress

Technical specifications
Length

1,210 meters

Width
  • 496 meters (after arm refit)
Height/depth

312 meters

Fold capable

Yes

Consumables

3 years

Usage
Affiliation

Robotech Masters

In the year 1999, high above Macross Island in the South Pacific, a phenomenal event occurred in the skies that would forever alter the course of human history. A gigantic alien spaceship broke through the very fabric of hyperspace on a collision course with the Earth.

—Narrator

Zor's Battlefortress, was a fold-capable battlefortress that played a crucial role during the First Robotech War. It crashed landed on Earth in 1999 and was converted to the Super Dimension Fortress-1 Macross. It had the capability of transforming into a human-like configuration, though whether it was in use, remains to be seen. One of its most notable features was it housed the Protoculture Factory, the only means to produce the precious energy source. It was first featured in the series Robotech: The Macross Saga.

DevelopmentEdit

The battlefortress was originally designed by Zor, the first Robotech Master, and used as an exploration and assault carrier. It was extensively modified by humanity after the vessel crash landed on Earth in Macross Island. Zor's ship was modular in design, and divided into ten main sections. The central section, called the main hull, was the main connection point for the rest of the modules. Inside the main hull were the fold drives, as well as a number of main compartments: four human-sized crewdecks, four crewdecks that were originally meant for Zentraedi, and three large holds that contained machinery and cargo space. The two engine sections (aka "legs") naturally contained the reaction engines, the reaction mass supplies, Reflex furnaces and such, all stored in ten large holds, five per leg. It was also here that the manufacturing centers were located, as the ship was originally intended to operate at the end of very long supply lines, and were thus required to be as self-sufficient as possible. The fabrication installations could, given sufficient raw material, construct any spare component as well as expendables and even small numbers of replacement mecha.

Technology and Combat CharacteristicsEdit

Forward of the engine blocks on either side of the main hull were the main vertical thruster sections, to which the main gun sections and outboard hangar/rail gun sections attached. The main armament was built into the two forward sections of the ship. These two booms would not open up vertically, as had been the case with the original Reflex Cannons, but horizontally. The outer sections of these cannon booms remained upright during the firing maneuver, and it was in the outer hull layers of these sections that the secondary mecha launch bays of the ship were placed. The main landing bays, though, were located in the large sponsons, which also mounted the rail guns. The final section of the vessel was the command citadel, which was located on the rear dorsal of the main hull. The ships sported a command tower on top of the citadel, in which the main bridge and CIC were located.

The armament was the heaviest ever mounted on a ship of its size. The Reflex Cannon was by far the most powerful that ever put to space. In addition, Zor's ship carried eight heavy anti-ship cannons, more than on the larger Queadol Magdomilla. On top of these systems, two experimental weapon systems were built into the design, though more for testing purposes than for operational deployment. Four rail guns were mounted on the shoulder joints, and a medium particle cannon was installed on the most forward part of the main hull. The particle turret systems were improved on the Zentraedi Battlecruisers by mounting three cannons together in a more heavily armored housing. Sixteen of these turrets were mounted, giving the class the firepower of the far larger Thuverl Salan cruiser. The class also carried a standard torpedo and defensive missile fit.

One of the most remarkable features of Zor's ship was that they could reconfigure their layout. The engine sections could telescope outward to the rear, the cannon booms could rotate to the sides, and originally the main hull could rotate 90 degrees downward. This was designed so as to make maximum use of the modularity, as it simplified repairs immensely because of the better accessibility of the various sections, and it also made it possible to replace entire sections if needed.

HistoryEdit

The craft measured nearly three-quarters of a mile in length. There was no sign of the alien crew. The armored hull had taken the brunt of the damage, leaving much of the sophisticated techno-systems intact. What remained of the battlefortress gave evidence of a civilization that was light years ahead of Earth's most advanced thinking.

—Narrator

Earth was embroiled in Global War prior to the arrival of Zor's Battlefortress. The arrival of the alien ship motivated several of the warring factions to put their differences aside to create the United Earth Government. While skirmishes with dissenting nations, notably the Anti-Unification League continued to occur in the periphery, it was never to the scale of the the previous war. Despite this inconvenience, work proceeded to rebuild the crashed vessel, and it was eventually designated the Super Dimension Fortress-1 Macross (SDF-1).

The ensuing war between Humanity and the Zentraedi would later define the First Robotech War.

Prior to the Second Robotech War, the Robotech Masters learned of the Zentraedi Legion's failure retrieve Zor's Battlefortress. Afraid their old nemesis, the Disciples of Zor or possibly the Invid had beaten them to the prize and were responsible for the destruction the the Zentraedi Grand Fleet, the Masters' decided to personally acquire the ship's valuable Protoculture Factory Matrix hidden within the fortress.

TriviaEdit

External linksEdit


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